UI/UX & BRAND DESIGN

Wireframes & prototypes

Try the important journeys before building them.

BUILT AROUND YOUR BUSINESS

A clickable prototype lets the team try important tasks before production begins. We use it to check the order of screens, missing information and places where people might hesitate.

0207 183 9270

Try the important journeys before building them.

A clickable prototype lets the team try important tasks before production begins. We use it to check the order of screens, missing information and places where people might hesitate.

Clear design helps people understand what they can do and what will happen after they act. We test important journeys and show interaction states before the build makes changes expensive.

Design system designer monitor.
Wireframes & prototypes — planned around real work.

Make the important
work easier to do.

01

Low-fidelity screens

For Wireframes & prototypes, we start by reviewing low-fidelity screens. We identify what already works and which decisions your team needs to make.

02

Clickable journeys

We agree how clickable journeys will fit the people and tools involved. Dependencies are reviewed before the implementation is scheduled.

03

Feedback sessions

We check feedback sessions in a realistic working journey. The result records any limitations and the person responsible for follow-up.

Clear deliverables. Shared expectations.

Low-fidelity screens

Show the important journey before production and review what people see at each step. We include loading, empty and error states so the design explains how the experience behaves.

Clickable journeys

Show the important journey before production and review what people see at each step. We include loading, empty and error states so the design explains how the experience behaves.

Feedback sessions

Make access and personal choices clear to the person using the service. We review the normal journey and the controls needed when an account, permission or preference changes.

Revision decisions

Explain the handover and confirm who owns the next change or request.

How the parts work together.

01

Low-fidelity screens

The low-fidelity screens stage provides the agreed starting information for clickable journeys. The owner checks this step before the work moves on.

02

Clickable journeys

The clickable journeys stage provides the agreed starting information for feedback sessions. The owner checks this step before the work moves on.

03

Feedback sessions

The feedback sessions stage provides the agreed starting information for revision decisions. The owner checks this step before the work moves on.

04

Revision decisions

The revision decisions stage forms part of the final handover. The owner checks this step before the work moves on.

Understand. Build.
Check. Hand over.

Discover

Discuss the real task, existing systems and constraints. Record what success looks like before choosing a solution.

Plan

Review the structure and agree the scope, responsibilities and acceptance examples. Set a realistic sequence for delivery.

Deliver

Build the agreed work in reviewable stages. Check the important details with your team and explain decisions as they are made.

Launch & support

Test the finished journeys, agree the launch and explain ownership. Discuss ongoing support separately from the initial build.

Build on what
already works.

Clear design helps people understand what they can do and what will happen after they act. We test important journeys and show interaction states before the build makes changes expensive.

Platform choices follow the requirements. We review existing accounts, data formats and supplier agreements before proposing replacements or additional subscriptions.

Before anything connects

  • Audience and existing brand assets
  • Typical tasks and known usability issues
  • Product constraints and design reviewers

Access should match the task. Your business keeps ownership of its accounts and records.

Care in the details.
Confidence in the handover.

ILLUSTRATIVE ACCEPTANCE SCENARIO

Checking Wireframes & prototypes in practice

Walk through a clickable version of the main journey with a realistic task. Record where reviewers hesitate and which changes are agreed before committing to visual detail or application development.

Your project uses examples agreed with your team. This scenario explains the checks to consider; it is not a completed client case study.

Controlled access

We review access requirements and keep permissions aligned with the responsibilities of each role.

Practical checks

Important journeys are checked with realistic data and a range of expected and unexpected inputs.

People stay involved

The people using and maintaining the result are involved before handover, with time for questions and training.

A proposal you
can understand.

Choose the level of work that fits your goal. We confirm the price after reviewing the requirements and list recurring and third-party costs separately.

One defined outcome

Focused project

Request a quote
  • Low-fidelity screens
  • Clickable journeys
Discuss this scope
A wider working system

Connected delivery

Request a quote
  • Low-fidelity screens
  • Clickable journeys
  • Feedback sessions
  • Revision decisions
Discuss this scope
Care and improvement

Ongoing partnership

Request a quote
  • Regular review
  • Agreed support coverage
  • Planned improvements
  • Clear reporting
Discuss this scope

A little preparation.
A better starting point.

  • Audience and existing brand assets
  • Typical tasks and known usability issues
  • Product constraints and design reviewers

You do not need a finished specification. A real example, a clear goal and someone who knows the current process are enough to begin.

What a useful
partnership should feel like.

Sample perspectives for this service. Verified client testimonials will replace these with permission.

ILLUSTRATIVE · NOT A CLIENT REVIEW
“We wanted low-fidelity screens explained clearly, so everyone knew what the project needed to achieve.”

Business owner · sample perspective

ILLUSTRATIVE · NOT A CLIENT REVIEW
“Having clickable journeys agreed before delivery made it easier for our team to review the work and ask the right questions.”

Project lead · sample perspective

Clear answers.
Before you commit.

Where does Wireframes & prototypes begin?

We start with low-fidelity screens, then agree what clickable journeys needs to cover. A real example from your business helps us define the work accurately.

What will we receive?

Your proposal sets out low-fidelity screens, clickable journeys, feedback sessions, revision decisions. The handover records the agreed setup, the checks completed and the responsibilities that remain with your team.

Can this work with our existing tools?

We review the tools and access available before promising a connection. Where an integration is limited, we explain the options and any manual steps that remain.

How do you decide the price?

We quote for the agreed deliverables, complexity and support needs. Hosting, subscriptions, advertising spend and third-party charges are identified separately.

How will we check that the work is ready?

We use realistic examples to check feedback sessions and revision decisions. Your team reviews the important journeys before the work is signed off.

What happens after launch?

We explain the handover and maintenance needs. Ongoing support is a separate agreed scope with clear responsibilities and a review schedule.

Let’s talk about
Wireframes & prototypes.

Tell us what you want to improve, what you use today and any deadline you need us to consider.