Low-fidelity screens
For Wireframes & prototypes, we start by reviewing low-fidelity screens. We identify what already works and which decisions your team needs to make.
Try the important journeys before building them.
A clickable prototype lets the team try important tasks before production begins. We use it to check the order of screens, missing information and places where people might hesitate.
0207 183 9270A clickable prototype lets the team try important tasks before production begins. We use it to check the order of screens, missing information and places where people might hesitate.
Clear design helps people understand what they can do and what will happen after they act. We test important journeys and show interaction states before the build makes changes expensive.

For Wireframes & prototypes, we start by reviewing low-fidelity screens. We identify what already works and which decisions your team needs to make.
We agree how clickable journeys will fit the people and tools involved. Dependencies are reviewed before the implementation is scheduled.
We check feedback sessions in a realistic working journey. The result records any limitations and the person responsible for follow-up.
Show the important journey before production and review what people see at each step. We include loading, empty and error states so the design explains how the experience behaves.
Show the important journey before production and review what people see at each step. We include loading, empty and error states so the design explains how the experience behaves.
Make access and personal choices clear to the person using the service. We review the normal journey and the controls needed when an account, permission or preference changes.
Explain the handover and confirm who owns the next change or request.
The low-fidelity screens stage provides the agreed starting information for clickable journeys. The owner checks this step before the work moves on.
The clickable journeys stage provides the agreed starting information for feedback sessions. The owner checks this step before the work moves on.
The feedback sessions stage provides the agreed starting information for revision decisions. The owner checks this step before the work moves on.
The revision decisions stage forms part of the final handover. The owner checks this step before the work moves on.
Discuss the real task, existing systems and constraints. Record what success looks like before choosing a solution.
Review the structure and agree the scope, responsibilities and acceptance examples. Set a realistic sequence for delivery.
Build the agreed work in reviewable stages. Check the important details with your team and explain decisions as they are made.
Test the finished journeys, agree the launch and explain ownership. Discuss ongoing support separately from the initial build.
Clear design helps people understand what they can do and what will happen after they act. We test important journeys and show interaction states before the build makes changes expensive.
Platform choices follow the requirements. We review existing accounts, data formats and supplier agreements before proposing replacements or additional subscriptions.
Access should match the task. Your business keeps ownership of its accounts and records.
Walk through a clickable version of the main journey with a realistic task. Record where reviewers hesitate and which changes are agreed before committing to visual detail or application development.
Your project uses examples agreed with your team. This scenario explains the checks to consider; it is not a completed client case study.
We review access requirements and keep permissions aligned with the responsibilities of each role.
Important journeys are checked with realistic data and a range of expected and unexpected inputs.
The people using and maintaining the result are involved before handover, with time for questions and training.
Choose the level of work that fits your goal. We confirm the price after reviewing the requirements and list recurring and third-party costs separately.
You do not need a finished specification. A real example, a clear goal and someone who knows the current process are enough to begin.
Sample perspectives for this service. Verified client testimonials will replace these with permission.
“We wanted low-fidelity screens explained clearly, so everyone knew what the project needed to achieve.”
Business owner · sample perspective
“Having clickable journeys agreed before delivery made it easier for our team to review the work and ask the right questions.”
Project lead · sample perspective
We start with low-fidelity screens, then agree what clickable journeys needs to cover. A real example from your business helps us define the work accurately.
Your proposal sets out low-fidelity screens, clickable journeys, feedback sessions, revision decisions. The handover records the agreed setup, the checks completed and the responsibilities that remain with your team.
We review the tools and access available before promising a connection. Where an integration is limited, we explain the options and any manual steps that remain.
We quote for the agreed deliverables, complexity and support needs. Hosting, subscriptions, advertising spend and third-party charges are identified separately.
We use realistic examples to check feedback sessions and revision decisions. Your team reviews the important journeys before the work is signed off.
We explain the handover and maintenance needs. Ongoing support is a separate agreed scope with clear responsibilities and a review schedule.
Tell us what you want to improve, what you use today and any deadline you need us to consider.